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Mah 3D arts *NEW* Head!

Anything that's still. Photoshop, sigs, drawings, comics...
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109 posts • Page 5 of 8 • 1, 2, 3, 4, 5, 6, 7, 8

Re: Mah 3D arts *NEW* grenade Launcher

Postby sportfx » Fri Nov 06, 2009 5:56 pm

I dont do it enough to make my own thread and most blender stuf i do i never end up finishing so if i opened up my own thread it would only have like one or two things on
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Dr.Monkeh » Fri Nov 06, 2009 6:08 pm

pretty cool stuff. do u think this program would be suitable for making c4ds
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^Making tut for this after exams.
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^find anything you like? request and ill make a tut.
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Essence » Fri Nov 06, 2009 6:45 pm

Lawl.
Just because it's 3d doesn't make it able to make C4Ds.
But no, it can't
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Wodashin » Fri Nov 06, 2009 8:41 pm

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Low poly Molotov.

I'm not rendering it till I find some good cloth and glass and wrapper textures.
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Rem » Fri Nov 06, 2009 10:22 pm

I think you've found your calling, bro. Give you a year and you'll be pretty damn good.
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Wodashin » Fri Nov 06, 2009 10:27 pm

Thanks *:D*

I'm really trying to learn a lot more and my friend still can't help me much till I use a more advanced program.

He just recently won a world wide 3D modeling contest, he is friggin amazing.

Some of the stuff he showed me is photo realistic.

I made a castle wall, but I'll post it tomorrow
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Rem » Sat Nov 07, 2009 2:20 am

You should try to go all out and make something nice and detailed. You can save low-poly work for game resources. It's best to get good and then limit yourself, right?
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Gone » Sat Nov 07, 2009 4:46 pm

Post the castle wall so I can smash your hopes and dreams under my righteous cock.
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Wodashin » Sat Nov 07, 2009 6:50 pm

K, it's just a wall, nothing too out there.

Rem, will do.

Essence, I am not gonna make low polys till we finish our ideas for the RTS.

I don't want to make things if they aren't gonna be used.
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Essence » Sat Nov 07, 2009 10:00 pm

Wodashin wrote:K, it's just a wall, nothing too out there.

Rem, will do.

Essence, I am not gonna make low polys till we finish our ideas for the RTS.

I don't want to make things if they aren't gonna be used.

Good Call on the Molotov, we can use that, only make low poly things on the models we are useing. Do whatever with the ones that we aren't.

Also, awesome molotov
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Wodashin » Sat Nov 07, 2009 10:38 pm

Thanks. I'm gonna post some test, the castle wall and some thing place thing.

Stairs, and hut thing, and tunnel thing, things -
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Wall of castle -
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http://img194.imageshack.us/img194/8265/blech4.jpg
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Essence » Sat Nov 07, 2009 10:46 pm

That's actually pretty damn awesome, make some saloon doors.
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Wodashin » Sat Nov 07, 2009 10:49 pm

[b]It's not for anything in particular and we couldn't use this for a saloon.

I'll make that later maybe.

Are you gonna make stuff with Quark?
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Essence » Sat Nov 07, 2009 10:52 pm

Wodashin wrote:[b]It's not for anything in particular and we couldn't use this for a saloon.

I'll make that later maybe.

Are you gonna make stuff with Quark?

Not really, I can't get it to work with me, so meh, once I read a tut, I'll try
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Re: Mah 3D arts *NEW* grenade Launcher

Postby Gone » Sun Nov 08, 2009 12:05 am

Dammit, the only thing I can point out is to smooth the edges out, to indicate the wall has been worn down over the years.

You win this round >_<.
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